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Finally tried out the htc vive at GS for 10min.

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Demos played: ballon popping, underwater simulator, graffiti simulator, and FPS simulator.

Being able to see 360 degrees was 
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The tracking/controllers was excellent. Only problem was stepping out of the tracking boundaries because I wasn't aware of my real surrounding. 

The virtual grid wall did help though.

Even though the enviroment's fake, I still felt like a big *** whale was swimming up to me.

I think I can only handle an hour of it before my face ends up like squidward.

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Can't wait for the real VR games like Fallout 4 and Doom to drop.

What I experienced was amazing.
 
I haven't played anything on the oculus or vive but I'll say once you get accustomed to seeing things in 4K, the PS VR does leave a bit to be desired. Still fun as hell though.
 
I haven't played anything on the oculus or vive but I'll say once you get accustomed to seeing things in 4K, the PS VR does leave a bit to be desired. Still fun as hell though.

Rift and Vive are both 2160 x 1200 compared to 1920 x 1080p so as far as resolution goes, the difference is not that much and in fact PS VR is the best when it comes to the Screen Door Effect
It's the powerful PC behind it that makes the difference to the image quality

Another reason why I'm excited about the Pro because it's going to give games a proper boost to the IQ.



GEN 2 for VR will probably be 4K screens on the PS5.
 
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I haven't played anything on the oculus or vive but I'll say once you get accustomed to seeing things in 4K, the PS VR does leave a bit to be desired. Still fun as hell though.

Rift and Vive are both 2160 x 1200 compared to 1920 x 1080p so as far as resolution goes, the difference is not that much and in fact PS VR is the best when it comes to the Screen Door Effect
It's the powerful PC behind it that makes the difference to the image quality

Another reason why I'm excited about the Pro because it's going to give games a proper boost to the IQ.



GEN 2 for VR will probably be 4K screens on the PS5.
any word what the boost on the pro is to vr?
 
any word what the boost on the pro is to vr?

Different devs will use the power for different things but we should expect better textures, less jaggies and better draw distance hopefully. Here's what the devs of Farpoint said.
They're the only ones who've gone into detail about the improvements on pro.


Farpoint’ Developer Explains How the PS4 Pro Improves PlayStation VR Games


“Across the board, it’s more crisp. That’s because we are rendering roughly twice as many pixels. So absolutely everything will look clearer,” said Greg Koreman, co-founder of Impulse Gear, the studio behind PS VR exclusive first-person shooter, Farpoint. “We are using Unreal Engine 4. We’ve done a little bit of work ourselves, but overall it was a really smooth transition — and it’s not exactly a transition. We are supporting both PS4 and PS4 Pro. So it was very easy to do it.”

Different developers will use the increased power in different ways — maybe more objects on screen or a better draw distance. But Impulse Gear decided for science fiction first-person shooter Farpoint to render the same assets as before, just at a higher resolution before pushing it to the 1080p lenses of the PlayStation VR.

The demo for Farpoint that Sony had on-hand at last week’s was the exact same level that Impulse Gear presented a few months before [E3 Hands-On and Develop: Brighton Hands-On,] except now it was running on PS4 Pro. What difference did the new hardware make? As far as I could tell, textures were definitely sharper and particle effects more discernible. The clarity of the image even helped gameplay as well.

“It’s important, for example, when you’re looking down the sights,” said Koreman. “You can see that much more detail at long ranges. That is a big part of playing a first-person shooter, being able to see and engage with the enemy. And having that extra level of clarity helps us out there.”

Making a game in VR over standard screens seems to be a choice about creating something more immersive and realistic. With the PS4 Pro enhancing VR, the graphical experience is now closer to the quality of PC games. This means games will be that much more immersive, giving developers a better chance of properly portraying their vision.



“The textures and the detail up close is going to be better so you will be even more immersed in this alien world. You look around at different elevations: enemies that fly, things that shoot at you from above,” said Koreman. “That’s just the nature of being in VR. You get transported to a completely different planet. All that together makes a very fun first-person shooter. And that’s exciting. A lot of people were skeptical of making an FPS in virtual reality. And we are showing it can be done.”

Impulse Gear’s decision to make its virtual reality game a first-person shooter was one that took a degree of vision. FPS is considered a difficult genre to translate to VR, with a greater likelihood of players feeling nausea from the motion. But these developers knew what they wanted to make.

From the demo on PS4 Pro, it looks like Impulse Gear succeeded in getting a shooter right for virtual reality. The control of the game have been nailed down, the graphics have gotten better, and the resulting immersion should please VR and FPS fans alike. And the game isn’t even done yet.

Koreman said, “We are excited about pushing it even further. This has been the first showing of Farpoint on the PS4 Pro, but as we get closer and closer to the launch, we will continue to refine and really push the hardware to its limits…If you already have a PlayStation 4, the experience is still excellent. So if you want to do that, go grab the PS VR and you can play day one. If you want to get the PS4 Pro, it’s obviously an even better experience. It’s really up to you. We have stuff for all different budgets.”

http://uploadvr.com/farpoint-developer-ps4-pro-ps-vr/
 
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moved on from bloodborne, and now playing last of us remastered,, wow this is another cool game! scared of clickers though so i maxed out my shiv [emoji]128077[/emoji][emoji]127996[/emoji]
 
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