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But it doesnt have trophies.
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How could 360 have better sp? Less bugs?
How are the games that were originally for the PSP? I never got around to playing them...but I'll try to pick it up tomorrow.Just got the God of War 5 game saga. So far its
It also comes with access to Acension beta
that new metal gear better be a ps3 exclusive. tired of games getting dumbed down to 360
that new metal gear better be a ps3 exclusive. tired of games getting dumbed down to 360
i know, its just sad not many games push the PS3's potential.PS3 exclusives by non Sony developers are DEAD. You simply cannot make money putting out a single platform game and Sony is not putting up enough cash incentive to make publishers sign exclusivity agreements.
How are the games that were originally for the PSP? I never got around to playing them...but I'll try to pick it up tomorrow.
Copped this and the Jak and Daxter collection when I was in the States this week.Anyone pick up the Ratchet & Clank HD Collection today?
Snake's story has already been told. What more is there to do?Not feeling another Big Boss game. Seriously, Kojima needs to find something new.
Did not know things liked this happened. The multiplayer was unanimously the weakest point of the game.[h1]Spec Ops Dev: Game's Multiplayer "Should Not Exist"[/h1][h2]"It sheds a negative light on all of the meaningful things we did in the single-player experience"[/h2]
by Daniel Krupa
August 29, 2012
Spec Ops: The Line lead designer Cory Davis has spoken candidly about the game's multiplayer component.
He reveals that team at Yager adamantly did not want the game to have multiplayer but ultimately it wasn't their decision to make. “The publisher was determined to have it anyway," said Davis in an interview with Polygon. "It was literally a check box that the financial predictions said we needed, and 2K was relentless in making sure that it happened – even at the detriment of the overall project and the perception of the game".
Development of the game's multiplayer was outsourced to Darkside Studios. Davis describes the experience as a "low-quality Call of Duty clone in third-person" and criticised since it "tossed out the creative pillars of the product".
“
it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience
Ultimately, Davis seems to be smarting from the way in which the game's multiplayer detracted from the single-player experience Yager crafted. "It sheds a negative light on all of the meaningful things we did in the single-player experience," said Davis. "The multiplayer game's tone is entirely different, the game mechanics were raped to make it happen, and it was a waste of money. No one is playing it, and I don't even feel like it's part of the overall package — it's another game rammed onto the disk like a cancerous growth, threatening to destroy the best things about the experience that the team at Yager put their heart and souls into creating".
He's not entirely down on 2K, however. He praised the publisher for backing a risky project that "other publishers would not have had the balls to take". Davis said. "I'm proud of what we were able to achieve, and it was not easy". He just sympathises with developers who are forced to create what he calls "tacked-on multiplayer". He remains unambiguous that Spec Ops: The Line's multiplayer is "bulls**t, should not exist... there's no doubt that it's an overall failure".