The Official PlayStation 3 | ViTA Thread Vol. Plenty of Life Left

Originally Posted by ChicagoKid23

Originally Posted by hella handsome

Originally Posted by SupremeApe


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I think I'm going to replay MSG. There's really no games out right now that are intriguing to me 
 
Was browsing through GAF and notice a thread regarding Eight Days and a gameplay link. Not sure if anybody seen this but the motion capture animation is dead on, looks like something you would see out of hollywood, stunt type #@!@. Check this out.



 Sucks it was cancelled, co-op would of been dope.
 
[h1]Sony Buys Infamous Dev[/h1][h2]Sucker Punch Productions snatched up.[/h2][h2]August 2, 2011[/h2]

[font=Helvetica, Arial, sans-serif]
[/font][font='Helvetica Neue', Arial, sans-serif]Sony today announced it has purchased [/font]Sucker Punch[font='Helvetica Neue', Arial, sans-serif]Productions, developers of the Infamous and Sly Cooper franchises. [/font]

[font='Helvetica Neue', Arial, sans-serif]This move ensures that all games developed by [/font]Sucker Punch[font='Helvetica Neue', Arial, sans-serif]will remain exclusive to Sony's platforms going forward. Financial terms of this deal were not disclosed. [/font]

[font='Helvetica Neue', Arial, sans-serif]"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. [/font]

[font='Helvetica Neue', Arial, sans-serif]"The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year." [/font]

[font='Helvetica Neue', Arial, sans-serif]According to Sony, the Infamous and Sly Cooper franchises combined have sold over seven million copies worldwide to date. Day-to-day operations will continue to be run by the current management team. [/font]

[font='Helvetica Neue', Arial, sans-serif]"We've enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions. [/font]

[font='Helvetica Neue', Arial, sans-serif]"As a part of the [/font]Sony Computer Entertainment[font='Helvetica Neue', Arial, sans-serif] group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences."[/font]
 
[h1]Sony Buys Infamous Dev[/h1][h2]Sucker Punch Productions snatched up.[/h2][h2]August 2, 2011[/h2]

[font=Helvetica, Arial, sans-serif]
[/font][font='Helvetica Neue', Arial, sans-serif]Sony today announced it has purchased [/font]Sucker Punch[font='Helvetica Neue', Arial, sans-serif]Productions, developers of the Infamous and Sly Cooper franchises. [/font]

[font='Helvetica Neue', Arial, sans-serif]This move ensures that all games developed by [/font]Sucker Punch[font='Helvetica Neue', Arial, sans-serif]will remain exclusive to Sony's platforms going forward. Financial terms of this deal were not disclosed. [/font]

[font='Helvetica Neue', Arial, sans-serif]"Sucker Punch Productions is one of the most highly acclaimed development studios in the industry and we have enjoyed a wonderful relationship with the company for over 12 years. We are delighted to officially welcome them to the SCE family," said Shuhei Yoshida, president, SCE WWS. [/font]

[font='Helvetica Neue', Arial, sans-serif]"The addition of Sucker Punch to SCE WWS reiterates our dedication to developing world class gaming experiences that can only be found on the PlayStation platform. With one of the strongest exclusive software lineups in the PS3's history, combined with the diverse, innovate content in the works for PlayStation Vita, consumers have a lot to be excited about this year." [/font]

[font='Helvetica Neue', Arial, sans-serif]According to Sony, the Infamous and Sly Cooper franchises combined have sold over seven million copies worldwide to date. Day-to-day operations will continue to be run by the current management team. [/font]

[font='Helvetica Neue', Arial, sans-serif]"We've enjoyed an incredible relationship with Sony that has allowed us to combine our creative design capabilities with their guidance to make some of the best franchises to hit the PlayStation platforms. Equally important, the relationship with SCE has provided us the flexibility and trust to take creative risks and invent new properties," said Brian Fleming, managing partner, Sucker Punch Productions. [/font]

[font='Helvetica Neue', Arial, sans-serif]"As a part of the [/font]Sony Computer Entertainment[font='Helvetica Neue', Arial, sans-serif] group we look forward to introducing more innovative content and providing consumers with exciting, new interactive experiences."[/font]
 
For those interested in trophies, I am doing a bit of a blog on myIGN with just random tips, comments, and pointers on getting trophies in the games I'm playing. I'll try to update it with every new game I play.
First one I did was Record of Agarest War Zero.

http://people.ign.com/theprocessofbelief
 
For those interested in trophies, I am doing a bit of a blog on myIGN with just random tips, comments, and pointers on getting trophies in the games I'm playing. I'll try to update it with every new game I play.
First one I did was Record of Agarest War Zero.

http://people.ign.com/theprocessofbelief
 

PSN Tuesday 08-02-11


THIS WEEK:
United States/Canada

[color= rgb(0, 204, 204)]Games:[/color]
âœ
 

PSN Tuesday 08-02-11


THIS WEEK:
United States/Canada

[color= rgb(0, 204, 204)]Games:[/color]
âœ
 
[h1]Sony: Vita could be used as PS3 controller[/h1]
PlayStation Vita could be used to become a Wii U-like controller for PlayStation 3 content, Sony said recently at Develop.

vitajune111.jpg


R&D manager at SCEE Phil Rogers said at a session at the Brighton event last a couple of weeks that, out of many possibilities of what can be done with the handheld and PS3, you could “drive a display from a PS3 game, for example.â€
 
[h1]Sony: Vita could be used as PS3 controller[/h1]
PlayStation Vita could be used to become a Wii U-like controller for PlayStation 3 content, Sony said recently at Develop.

vitajune111.jpg


R&D manager at SCEE Phil Rogers said at a session at the Brighton event last a couple of weeks that, out of many possibilities of what can be done with the handheld and PS3, you could “drive a display from a PS3 game, for example.â€
 
Via Operation Sports

[h1]
EA Sports Unveils 'Season Ticket' for Five Games
[/h1]
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  08:03 AM - August 2, 2011 by ChaseB

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EA Sports is set to unveil a program called Season Ticket, a $25 per year membership that is intended to give gamers certain perks for supporting particular EA Sports games.

Here is what the program covers:
  • Early full-game access to EA Sports games before their release - This is the biggest aspect of the program. Starting with Madden, folks will be able to download the full game on Xbox Live or PlayStation Network a full three days before the actual release of the title. You will be able to play any part of the game, and then on launch day the download will then be locked and you will have to go out and buy the actual game at an actual retail outlet. (If you don't download the game three days before release, you still get three days of access to the full game regardless of when you download it.) So Madden still has a release date of August 30, but you will be able to download and play the game on August 27. All of your game saves, Achievements, Trophies and so forth will transfer to the full game if you choose to buy it on launch day.
  • Discounts on all downloadable content associated with EA Sports titles - Anything that is released in the virtual stores on the Xbox 360 and PS3 will be 20 percent off the regular price if you are a Season Ticket member.
  • Free "premium" web content - This portion of the program is more unclear than any other for now. FIFA 12 has a Creation Center aspect that will be free for users to toy with on EA's website if you choose to join the program, but otherwise it's still a bit fuzzy what will be included in this portion of the program.
  • Membership recognition so others know that you are a Season Ticket user - This is essentially a badge of sorts that other gamers will be able to see on the EA Sports website, as well as within EA Sports games.
The program is set to launch when Madden launches -- or technically before it launches. From there on out, five games will be associated with the Season Ticket initiative for now: Madden, NHL, FIFA, Tiger Woods PGA Tour and NCAA Football. This year's recently released versions of Tiger and NCAA will have no association with the program this year.

Lastly, you have a 12-month membership beginning on the day you decide to purchase Season Ticket. There is only a $25 per year membership fee; you can't simply purchase a $5 membership fee and unlock perks to just one EA Sports game.

Stay tuned for more info on Season Ticket as the day progresses


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Via Operation Sports

[h1]
EA Sports Unveils 'Season Ticket' for Five Games
[/h1]
bullet.gif
  08:03 AM - August 2, 2011 by ChaseB

16896.jpg


EA Sports is set to unveil a program called Season Ticket, a $25 per year membership that is intended to give gamers certain perks for supporting particular EA Sports games.

Here is what the program covers:
  • Early full-game access to EA Sports games before their release - This is the biggest aspect of the program. Starting with Madden, folks will be able to download the full game on Xbox Live or PlayStation Network a full three days before the actual release of the title. You will be able to play any part of the game, and then on launch day the download will then be locked and you will have to go out and buy the actual game at an actual retail outlet. (If you don't download the game three days before release, you still get three days of access to the full game regardless of when you download it.) So Madden still has a release date of August 30, but you will be able to download and play the game on August 27. All of your game saves, Achievements, Trophies and so forth will transfer to the full game if you choose to buy it on launch day.
  • Discounts on all downloadable content associated with EA Sports titles - Anything that is released in the virtual stores on the Xbox 360 and PS3 will be 20 percent off the regular price if you are a Season Ticket member.
  • Free "premium" web content - This portion of the program is more unclear than any other for now. FIFA 12 has a Creation Center aspect that will be free for users to toy with on EA's website if you choose to join the program, but otherwise it's still a bit fuzzy what will be included in this portion of the program.
  • Membership recognition so others know that you are a Season Ticket user - This is essentially a badge of sorts that other gamers will be able to see on the EA Sports website, as well as within EA Sports games.
The program is set to launch when Madden launches -- or technically before it launches. From there on out, five games will be associated with the Season Ticket initiative for now: Madden, NHL, FIFA, Tiger Woods PGA Tour and NCAA Football. This year's recently released versions of Tiger and NCAA will have no association with the program this year.

Lastly, you have a 12-month membership beginning on the day you decide to purchase Season Ticket. There is only a $25 per year membership fee; you can't simply purchase a $5 membership fee and unlock perks to just one EA Sports game.

Stay tuned for more info on Season Ticket as the day progresses


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Via gamersbuzz.com

Armored Core V Delayed to 2012
armored-core-5-596x360.jpg

Armored Core V has been delayed to 2012 worldwide.

The game has went through extensive beta testing for the PS3 in Japan, where it was learned that there was going to be several fixes needed before release.

The game is currently scheduled to be released in Japan for Jan. 1, 2012. The company has yet to give an official date for the U.S. release.

Armored Core V was previously announced for a fall 2011 release in Japan followed by an early 2012 release in North America and Europe.
 
Via gamersbuzz.com

Armored Core V Delayed to 2012
armored-core-5-596x360.jpg

Armored Core V has been delayed to 2012 worldwide.

The game has went through extensive beta testing for the PS3 in Japan, where it was learned that there was going to be several fixes needed before release.

The game is currently scheduled to be released in Japan for Jan. 1, 2012. The company has yet to give an official date for the U.S. release.

Armored Core V was previously announced for a fall 2011 release in Japan followed by an early 2012 release in North America and Europe.
 
Via YouTube

Need for Speed the Run Limited edition Trailer


This actually looks pretty dope. 
 
Via YouTube

Need for Speed the Run Limited edition Trailer


This actually looks pretty dope. 
 
Via ps3.ign.con

Catherine is Atlus USA's biggest launch title ever
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A week after its release, Catherine has already become Atlus' biggest launch title ever. The game has shipped the most units at launch of any Atlus game in the company's history.

"Catherine has exceeded our highest expectations," said Tim Pivnicny, VP of Sales and Marketing at Atlus in a statement given to IGN. "It released last week to tremendous critical acclaim and fan response, bolstered by the release of a demo a couple weeks prior, and continues to generate discussion among fans for its mature themes, engrossing subject matter, and frantic, challenging gameplay.

"It is fitting, then, that Catherine can boast the largest launch in the 20-year history of Atlus, and continues to see strong sales at retail."

Atlus could not provide exact sales numbers at this time. Catherine launched in North America on July 26 for PlayStation 3 and Xbox 360.


The hell is this game about?
 
Via ps3.ign.con

Catherine is Atlus USA's biggest launch title ever
2132427993.jpg

A week after its release, Catherine has already become Atlus' biggest launch title ever. The game has shipped the most units at launch of any Atlus game in the company's history.

"Catherine has exceeded our highest expectations," said Tim Pivnicny, VP of Sales and Marketing at Atlus in a statement given to IGN. "It released last week to tremendous critical acclaim and fan response, bolstered by the release of a demo a couple weeks prior, and continues to generate discussion among fans for its mature themes, engrossing subject matter, and frantic, challenging gameplay.

"It is fitting, then, that Catherine can boast the largest launch in the 20-year history of Atlus, and continues to see strong sales at retail."

Atlus could not provide exact sales numbers at this time. Catherine launched in North America on July 26 for PlayStation 3 and Xbox 360.


The hell is this game about?
 
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