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Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets​



TLDR

  1. The projected AAA gaming audience growth in the mid 2010s (pre-Fortnite era) used for game budgeting didn't quite materialize as expected. Gaming audience did grow, but they pretty much all went to live service games like Fortnite and Genshin Impact. The fact that all the audience growth went to live service games means that the main budgeting premise for pre-Fortnite games got invalidated.
  2. AAA games don't just have to compete with other AAA games, they have to compete against every single active F2P live service game in existence right now. This means that unless you have a mega-hit (which takes some element of luck), it's hard to pull people away from just playing Fortnite or Genshin.
  3. From an investor standpoint, investing in AAA games makes 0 sense unless the returns can at least beat the S&P 500.


a stand out quote:

"Now if you're a younger gamer in your teens, you may not even be thinking about FF. If you are 13 years old now, you were 5 years old when the last mainline FF, FF15, came out.

Your family may not own a PS5 and you may not care. You're satisfied with Fortnite or Roblox or Minecraft with your friends on your phone or laptop. I'm not say that this is the case for everyone. But it is certainly a trend.

The old AAA franchises do not seem to be converting the younger generations that the industry was counting on for growth, and instead F2P social games on mobile are where they spend their time.

This is the reason every publisher chased live service titles; audiences clearly gravitated toward them, and profits followed in success. (It is surprising that Square Enix, which had successful F2P live service mobile titles in Japan, left the AAA live-service attempts to Eidos rather than try to build those products in Japan, but dissecting this problem would likely require an entirely different thread.)".
 
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Days of Play starts tomorrow
 
finished RE Biohazard last week. Man. What a scary ride. At least the first half. Jack and Marguerite were scary AF :lol: didn’t realize that came out in 17 :wow: game looked awesome!

Started RE2 remake. Man fun as hell as well. Games are damn fun. Gonna try to do a run on the OH games sometime.
 
This is interesting. Hopefully as a thread we can make sure they get posted in here:

PlayStation Store

Days of Play will bring two weeks of incredible offers on hundreds of compelling digital games, including several 24-hour flash sales on PlayStation Store.

You can find a list of PlayStation Store offers here. Check back each day – especially for flash sales before they are gone.

We hope you’ll enjoy this year’s Days of Play celebration – we look forward to sharing this community moment with you! Visit the Days of Play 2024 web page frequently for regular updates!


PlayStation Store is joining the Days of Play celebrations with a dedicated promotion! Starting this Wednesday, May 29 for a limited time* players can enjoy discounts on a massive range of titles**.

That includes 29% off Marvel’s Spider-Man 2, 25% off Final Fantasy VII Rebirth, 25% off WWE 2K24 and 30% off Tekken 8.
 

Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets​



TLDR

  1. The projected AAA gaming audience growth in the mid 2010s (pre-Fortnite era) used for game budgeting didn't quite materialize as expected. Gaming audience did grow, but they pretty much all went to live service games like Fortnite and Genshin Impact. The fact that all the audience growth went to live service games means that the main budgeting premise for pre-Fortnite games got invalidated.
  2. AAA games don't just have to compete with other AAA games, they have to compete against every single active F2P live service game in existence right now. This means that unless you have a mega-hit (which takes some element of luck), it's hard to pull people away from just playing Fortnite or Genshin.
  3. From an investor standpoint, investing in AAA games makes 0 sense unless the returns can at least beat the S&P 500.


a stand out quote:


No wonder why they're always disappointed. If they're comparing their games to the big live service games that print money then it'll always look bad.

I'm fine with graphics not changing much next gen if games are cheaper and come out faster.

SSD and the lack of loading has honestly been a bigger game changer than graphics this gen although I'm yet to play a lot of games still.

I hope all these kids playing Fortnite get mature and play the good stuff :lol:
 
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