Official Madden NFL 12 Thread

I'll never go to bad on a L again I stayed up the night before last until 3 am got that win and just closed my eyes
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I'll never go to bad on a L again I stayed up the night before last until 3 am got that win and just closed my eyes
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[h1]Player Roles in Madden NFL 12


Spoiler [+]
One of the most intriguing and valuable additions to Madden NFL 12 has come with the introduction of  ’Player Roles’. The impact of each role varies from being helpful or detrimental on the field or in identifying their place on a team roster for management purposes.

Here is a look at what each of the 23 roles signify and the current lineup of players who have received a role for each NFL team. It’s unclear at this time if roles will be altered over the course of the year through roster updates.

Deep Threat: This role means that this player is someone who is a threat to stretch the defense on any play. It does have an in-game impact, increasing the player’s receiving ratings and his QB’s deep throw accuracy.

Defensive Playmaker: This role means that this player is valued by their franchise as a player who can make a huge play when needed the most. It does have an in-game impact, increasing the player’s ratings at key moments in the game.

Feature Back: This role means that this HB is valued by their franchise as the focus of their running game. It does have an in-game impact, and it increases this player’s stamina and ball carrier vision ratings.

First Round Pick: This role means that this player was drafted in the first round of the NFL Draft.

Franchise Quarterback: This role means that this QB is valued by their franchise as the QB they want to build the team around. It does have an in-game impact, and it increases this player’s short, medium, and deep accuracy ratings.

Fumble Prone: This role means that this player has a hard time holding on to the football. It does have an in-game impact, increasing the chances of the player fumbling at key points in the game.

Future Star: This role means that this player is viewed as a potential future star for his team.

Game Manager: This role means that this player is someone that the team can count on as a safe option at QB. It does have an in-game impact, increasing the player’s ratings on third down.

Go to Guy: This role means that this player is valued by their franchise as a player that can make the big catch when needed the most. It does have an in-game impact, and it increases this player’s catch in traffic rating and his QB’s medium throw accuracy rating.

Injury Prone: This role means that this player has a hard time staying on the field because of injury issues. It does have an in-game impact, increasing the chances of picking up an injury during the game.

Iron Man: This role means that this player fights through injuries to stay on the field. It does have an in-game impact, increasing injury and toughness ratings during the game.

Offensive Playmaker: This role means that this player is someone who can take over the game when the team needs it. It does have an in-game impact, increasing key ratings on 3rd down and in the 4th quarter for the player and decreasing ratings for the opposing defenders.

Pass Rusher: This role means that this player is viewed as a player who consistently puts pressure on the QB. It does have an in-game impact, positive for his teammates in the secondary and negative for the opposing o-line.

Playoff Performer: This role means that this player really turns it on in the playoffs. It does have an in-game impact, increasing key ratings for the player and his teammates in playoff games.

Project Player: This role means that this player is someone with great physical talent but a low overall rating.

QB of the Future: This role means that this QB is valued by the franchise as their potential future QB. It prevents the team from drafting another QB in the first round or signing a better QB in free agency.

Return Specialist: This role means that this player is valued by their franchise as someone who can be a threat in the return game. It does have an in-game impact, positive for the player and his blockers and negative for the defenders trying to tackle him.

Run Stopper: This role means that this player is viewed as a great defender vs. the run. It does have an in-game impact, positive for the defensive teammates of the player and negative for the opposing HB.

Shutdown Corner: This role means that this player is valued by their franchise as someone who can shutdown any WR in the NFL. It does have an in-game impact, positive for the player with the role and negative for the opposing WR and QB.

Team Leader: This role means that this player is the unquestioned leader of his team. It has a large in-game impact, increasing ratings of all teammates on the field.

Team Mentor: This role means that this player is a valuable presence in the locker room. It does have an in-game impact, increasing awareness and play recognition for the player’s teammates at his position.

Trench Warrior: This role means that this player is a beast in the trenches. It does have an in-game impact, increasing run and pass blocking ratings for the player.

Underachiever: This role means that this player is considered someone who has not lived up to expectations. It does have an in-game impact on the player.

Bears
Brian Urlacher (Defensive Playmaker)
Julius Peppers (Pass Rusher)
Roy Williams (Underachiever)
Johnny Knox (Deep Threat)
Chris Spencer (Underachiever)
Devin Hester (Deep Threat, Return Specialist)
Jay Cutler (Franchise QB)
Vernon Gholston (Underachiever)
Chris Williams (Injury Prone)
Matt Forte (Offensive Playmaker)

Bengals
Jermaine Gresham (Future Star)
Carlos Dunlap (Future Star)
Andy Dalton (QB of the Future)
A.J. Green (Future Star, Offensive Playmaker)
Carson Palmer (Fumble Prone)
Adam “Pacman
[/h1]
 
[h1]Player Roles in Madden NFL 12


Spoiler [+]
One of the most intriguing and valuable additions to Madden NFL 12 has come with the introduction of  ’Player Roles’. The impact of each role varies from being helpful or detrimental on the field or in identifying their place on a team roster for management purposes.

Here is a look at what each of the 23 roles signify and the current lineup of players who have received a role for each NFL team. It’s unclear at this time if roles will be altered over the course of the year through roster updates.

Deep Threat: This role means that this player is someone who is a threat to stretch the defense on any play. It does have an in-game impact, increasing the player’s receiving ratings and his QB’s deep throw accuracy.

Defensive Playmaker: This role means that this player is valued by their franchise as a player who can make a huge play when needed the most. It does have an in-game impact, increasing the player’s ratings at key moments in the game.

Feature Back: This role means that this HB is valued by their franchise as the focus of their running game. It does have an in-game impact, and it increases this player’s stamina and ball carrier vision ratings.

First Round Pick: This role means that this player was drafted in the first round of the NFL Draft.

Franchise Quarterback: This role means that this QB is valued by their franchise as the QB they want to build the team around. It does have an in-game impact, and it increases this player’s short, medium, and deep accuracy ratings.

Fumble Prone: This role means that this player has a hard time holding on to the football. It does have an in-game impact, increasing the chances of the player fumbling at key points in the game.

Future Star: This role means that this player is viewed as a potential future star for his team.

Game Manager: This role means that this player is someone that the team can count on as a safe option at QB. It does have an in-game impact, increasing the player’s ratings on third down.

Go to Guy: This role means that this player is valued by their franchise as a player that can make the big catch when needed the most. It does have an in-game impact, and it increases this player’s catch in traffic rating and his QB’s medium throw accuracy rating.

Injury Prone: This role means that this player has a hard time staying on the field because of injury issues. It does have an in-game impact, increasing the chances of picking up an injury during the game.

Iron Man: This role means that this player fights through injuries to stay on the field. It does have an in-game impact, increasing injury and toughness ratings during the game.

Offensive Playmaker: This role means that this player is someone who can take over the game when the team needs it. It does have an in-game impact, increasing key ratings on 3rd down and in the 4th quarter for the player and decreasing ratings for the opposing defenders.

Pass Rusher: This role means that this player is viewed as a player who consistently puts pressure on the QB. It does have an in-game impact, positive for his teammates in the secondary and negative for the opposing o-line.

Playoff Performer: This role means that this player really turns it on in the playoffs. It does have an in-game impact, increasing key ratings for the player and his teammates in playoff games.

Project Player: This role means that this player is someone with great physical talent but a low overall rating.

QB of the Future: This role means that this QB is valued by the franchise as their potential future QB. It prevents the team from drafting another QB in the first round or signing a better QB in free agency.

Return Specialist: This role means that this player is valued by their franchise as someone who can be a threat in the return game. It does have an in-game impact, positive for the player and his blockers and negative for the defenders trying to tackle him.

Run Stopper: This role means that this player is viewed as a great defender vs. the run. It does have an in-game impact, positive for the defensive teammates of the player and negative for the opposing HB.

Shutdown Corner: This role means that this player is valued by their franchise as someone who can shutdown any WR in the NFL. It does have an in-game impact, positive for the player with the role and negative for the opposing WR and QB.

Team Leader: This role means that this player is the unquestioned leader of his team. It has a large in-game impact, increasing ratings of all teammates on the field.

Team Mentor: This role means that this player is a valuable presence in the locker room. It does have an in-game impact, increasing awareness and play recognition for the player’s teammates at his position.

Trench Warrior: This role means that this player is a beast in the trenches. It does have an in-game impact, increasing run and pass blocking ratings for the player.

Underachiever: This role means that this player is considered someone who has not lived up to expectations. It does have an in-game impact on the player.

Bears
Brian Urlacher (Defensive Playmaker)
Julius Peppers (Pass Rusher)
Roy Williams (Underachiever)
Johnny Knox (Deep Threat)
Chris Spencer (Underachiever)
Devin Hester (Deep Threat, Return Specialist)
Jay Cutler (Franchise QB)
Vernon Gholston (Underachiever)
Chris Williams (Injury Prone)
Matt Forte (Offensive Playmaker)

Bengals
Jermaine Gresham (Future Star)
Carlos Dunlap (Future Star)
Andy Dalton (QB of the Future)
A.J. Green (Future Star, Offensive Playmaker)
Carson Palmer (Fumble Prone)
Adam “Pacman
[/h1]
 
^I don't get how it works. Do you change/assign player roles in the off season?? Cuz I'm still in the reg season and all I can do is look at their roles
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^I don't get how it works. Do you change/assign player roles in the off season?? Cuz I'm still in the reg season and all I can do is look at their roles
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Not completely sure but I think you can change a player's role in the edit players menu.
 
Not completely sure but I think you can change a player's role in the edit players menu.
 
if my peoples come through i should get it today and continue the whoopings from last year. I usually like to pick the jets but since they like 85+ i wont run with as much as i would like
 
if my peoples come through i should get it today and continue the whoopings from last year. I usually like to pick the jets but since they like 85+ i wont run with as much as i would like
 
Yo is it just me or are dudes slowing my defense down? Like they use a playaction but they'll hot route RB so when the ball is hike, the screen is down like a run or play action but no play action. Its a regular pass play.

And yes rocket catch is still in. Ask Megatron.
 
Yo is it just me or are dudes slowing my defense down? Like they use a playaction but they'll hot route RB so when the ball is hike, the screen is down like a run or play action but no play action. Its a regular pass play.

And yes rocket catch is still in. Ask Megatron.
 
Am I the only one annoyed that I can't turn off the stupid 15 second clock run off in my franchise? 
I have no clue why or how it is not in the franchise settings and it is ruining my experience...anyone have the same issue? any solutions?
 
Am I the only one annoyed that I can't turn off the stupid 15 second clock run off in my franchise? 
I have no clue why or how it is not in the franchise settings and it is ruining my experience...anyone have the same issue? any solutions?
 
Originally Posted by LiCeNseD To BaLL

Am I the only one annoyed that I can't turn off the stupid 15 second clock run off in my franchise? 
I have no clue why or how it is not in the franchise settings and it is ruining my experience...anyone have the same issue? any solutions?


Your not able to turn it off, just going to turn your time limit up
 
Originally Posted by LiCeNseD To BaLL

Am I the only one annoyed that I can't turn off the stupid 15 second clock run off in my franchise? 
I have no clue why or how it is not in the franchise settings and it is ruining my experience...anyone have the same issue? any solutions?


Your not able to turn it off, just going to turn your time limit up
 
Got off work a 2 and was EXCITED about playing this game. Got home and face 3 bum cheesers who beat me. Sometimes its just too much work to enjoy this game. I love football and Madden but playing this game should feel like playing metal gear on big boss difficulty.

1 guy was a rocket catch master with the Lions. My guys were in position but the ball was caught anyway. Same guy takes his safety and moves him around everywhere. He should be out of position for most plays but recovers and crosses fields for picks.

Another guy does 5 plays max whole game. Mainly full house package. Sweep left or right. My guys are in perfect position. He gets 5 yards a pop unless I take a guy and stay there but even then the running backs have the elusiveness of the RC car on Blackops.

Point is. Madden is a FUN game. But playing online 90% of the time isn't worth it. Too many guys cheesing or using some other glitch or cheat.

Does anyone else run into nothing but cheesers? I've played 13 games and 8-11 were cheesers.
 
Got off work a 2 and was EXCITED about playing this game. Got home and face 3 bum cheesers who beat me. Sometimes its just too much work to enjoy this game. I love football and Madden but playing this game should feel like playing metal gear on big boss difficulty.

1 guy was a rocket catch master with the Lions. My guys were in position but the ball was caught anyway. Same guy takes his safety and moves him around everywhere. He should be out of position for most plays but recovers and crosses fields for picks.

Another guy does 5 plays max whole game. Mainly full house package. Sweep left or right. My guys are in perfect position. He gets 5 yards a pop unless I take a guy and stay there but even then the running backs have the elusiveness of the RC car on Blackops.

Point is. Madden is a FUN game. But playing online 90% of the time isn't worth it. Too many guys cheesing or using some other glitch or cheat.

Does anyone else run into nothing but cheesers? I've played 13 games and 8-11 were cheesers.
 
Originally Posted by RKO2004

Got off work a 2 and was EXCITED about playing this game. Got home and face 3 bum cheesers who beat me. Sometimes its just too much work to enjoy this game. I love football and Madden but playing this game should feel like playing metal gear on big boss difficulty.

1 guy was a rocket catch master with the Lions. My guys were in position but the ball was caught anyway. Same guy takes his safety and moves him around everywhere. He should be out of position for most plays but recovers and crosses fields for picks.

Another guy does 5 plays max whole game. Mainly full house package. Sweep left or right. My guys are in perfect position. He gets 5 yards a pop unless I take a guy and stay there but even then the running backs have the elusiveness of the RC car on Blackops.

Point is. Madden is a FUN game. But playing online 90% of the time isn't worth it. Too many guys cheesing or using some other glitch or cheat.

Does anyone else run into nothing but cheesers? I've played 13 games and 8-11 were cheesers.

rocket catch = cheesing
running 5 plays only = semi cheesing
running around wild with the safety and making plays = not cheesing.

the closest thing ive run into that could be deemed "cheesing" is this dude playing with the raiders and running around with terelle pryor. i hate how if your in a zone, no one recognizes the QB scrambling
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nano blitzers are not appreciated
 
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